Category

Marketing & Publishing

8 min read
#Marketing & Publishing

Generating Word-Of-Mouth Buzz For Your Game

What do we do when we experience something amazing, profound, funny, emotional or just plain weird? We talk about it. We want to share that experience with our friends, so that they can jump right in and see for themselves. This, of course, is word-of-mouth – and it’s one of the most powerful marketing tools out there. Whether you’re making mobile games or selling underpants, the dream scenario is that whoever engages with your product loves it so much that they have to tell their friends all about it. Think about how often you’ve received a personal recommendation for an app, or a book, or a restaurant – and how often you then actually acted on that recommendation. Contrast that with seeing an advert for that same product, and how likely you’d be to act upon whatever call-to-action the ad...
9 min read
#Marketing & Publishing

Digital Board Game Companion Apps: The Merge of Physical and Digital Gaming

Board games have always celebrated their physical and tactile nature. Reading the rulebook, unpacking the pieces, and setting up the board are all an intrinsic part of playing the board game. However, digital companion apps have also long been part of this ritual. Some games, like 7 Wonders, have a free app that helps players to calculate points at the end of the game. As the game has a limited number of scoring sheets that can run out, and the point calculation process is quite complex, the app was always a welcome helper. Digital board games also had their own place in the hobby, serving as digital recreations of the physical game on phones or PC that are primarily targeted towards solo play, although they tend to have some multiplayer options too. However, for the most part, physical games and...
9 min read
#Data & Analytics

The Biggest Mobile Gaming Consumers In 2018 (And Beyond) Are Women

Some of us may associate gaming with guys more than we do girls, and when we picture them, it’s often the stereotypically geeky or nerdy sort. It’s an image that gaming can’t often shift, and that’s despite the fact gaming of all kinds has become pretty mainstream! From eSports on ESPN to mobile games becoming some of the most popular apps in the world, gaming is hardly limited to one gender or a few niche interest groups. In fact, in the realm of mobile gaming, women are more likely to be avid participants than men! According to a 2017 Google Play and NewZoo survey, 65% of U.S. women ages 10-65 play mobile games – and that is a huge audience. What’s more, according to the same survey, women make up nearly half – 49% – of all mobile gamers, and they...
12 min read
#Guides

A Guide To Soft-Launching Your Mobile Game

Every developer who thinks he doesn’t need to soft launch his game is, in my opinion, simply wrong. A successful soft launch is the best way to optimise your game for global launch. Soft-launching allows developers to collect data, identify bugs and receive early feedback from players. A soft launch will provide you with the opportunity to test your server infrastructure and ensure it will be able to handle the load of a global launch. For free-to-play games, and especially for those with in-app purchases, it is important to determine how well the game will do globally and if it has a good retention profile and monetisation mechanics. This will tell you if your game will be profitable and you should aim for global launch or simply kill it. If you plan on looking for a publisher for your game,...
10 min read
#Ads & Monetization

No Mobile Ad Blindness: Making Sure Users Actually Open Their Eyes And See Your Ads

Ads are a part of daily life for pretty much everyone, and in most cases, we’re probably all pretty good at tuning them out. Whether it’s a TV commercial, a billboard, a banner ad on a website, or a pre-roll message on a video or podcast, the various ads that we’re bombarded with probably barely register for most of us, eventually causing ad blindness. While ad blindness might be a good thing in your personal life (who wants to view advertising on purpose, really?), it’s definitely not a good thing for game developers who rely on clicks and perhaps affiliate marketing as well. With that in mind, how do you optimize your ads for actual productive views and engagements, while keeping mobile ad blindness to a minimum? What Is Mobile Ad Blindness? Let’s start with understanding what ad blindness actually...
18 min read
#Live Ops

Going Multi-National: A Follow-Up Interview with FRVR

Editor’s Note: After our previous interview with FRVR back in 2017, we want to catch back up with founder Chris Benjaminsen to see how the company has grown, what changes have applied to the structure of his company, and what his plans were for FRVR in 2018 and beyond.  So, what have you been up to since we last spoke to you? [Laughs] That’s a big question – quite a lot! The company is very different from where it was last time – my memory is not perfect, and I can’t pinpoint where we were then. However, to give you an update, we are nine people now. The 9th person just joined the company, we do around 2 million DAU daily, and about 30 million monthly, which I think is not too far off from where we were last time....
11 min read
#Marketing & Publishing

Part 2: Are Casual Games Maturing? Lessons from Playrix!

Editor’s Note: This is the second in a series of articles looking at casual and mid-core games. The first, which looks at Angry Birds 2 and features a Q&A from developers Rovio can be found here.  The first part of this analytical series focused on Rovio Entertainment and how they successfully evolved and matured their multi-million dollar Angry Birds franchise. In the second part of this article series, we put a spotlight on top 10 grossing casual games developer Playrix, who are trying hard to innovate and experiment with casual games, challenging the established norms of this genre, and finding profound success! Playrix is known for a string of successful top 10 grossing hits like Homescapes, Gardenscape and Fishdom in the highly competitive Match 3 genre, which is often dominated by the likes of King, Jam City & Peak Games. Source: Think Gaming (20/01/2018) “But unlike its peers, Playrix is not relying solely on eye candy graphics,...
18 min read
#Data & Analytics

Are Casual Games Maturing? Lessons from Angry Birds 2

This article was co-Authored with Michael Katkoff and originally published by Om Tandon here. Casual Games Casual games is a relatively new genre that was arguably kicked off by PopCap when Bejeweled launched on browsers in 2001. The true growth of the genre was enabled by Facebook and driven by Zynga’s FarmVille and other Ville-style games. The third and largely ongoing growth started in 2012, when King took its popular Facebook game Candy Crush Saga to mobile. Today, when we talk about casual games, we tend to mean games with relatively simple gameplay, substantial active user base and somewhat limited monetization potential compared to more advanced games. In short, casual games are generally targeted at people who may not traditionally consider themselves as gamers. Casual games like Angry Birds, Candy Crush Saga, and Temple Run are typically distinguished by simple rules, reduced demand...
14 min read
#Data & Analytics

Understanding Your Audience – Bartle Player Taxonomy

Type of players We all know that every player is unique and special, with their own motivations for playing any given game and developing a personalized approach to its ecosystem. However, it’s nearly impossible to assess and cater to each type of personality with every aspect of your game, so it’s necessary to step back, organize, and plan things out a bit. And that starts by understanding what you’re dealing with in regard to your site’s community. Bartler’s Hence the need for a taxonomy and some kind of assessment system. The Bartle Player Taxonomy or Bartle Player Types are based on character theory and player behavior; the classification is meant to establish player personality types based on behavioral patterns and their goals and motivations for playing the game. Note that no player fits into one particular category; rather, most players...
6 min read
#Marketing & Publishing

Exploring Motivation & Retention for Popular Games

Retention is the most important metric for a free-to-play mobile game’s long-term business outlook. If you want to understand the link between a player’s lifetime value (how much money they ever spend in the game) and how long they continue to play your game, Emily Greer gave a GDC talk in 2013 absolutely packed with web data. This post will expand on that talk by highlighting some game systems in Kongregate’s mobile publishing portfolio that we’ve seen successfully drive long-term player retention. It will also highlight the core motivations created by each game and discuss how that system ties into that motivation. An excellent resource on the subject is Quantic Foundry’s 2017 GDC talk on the anatomy of player motivations. AdVenture Capitalist offers a simple promise that any fan of idle games can appreciate: click more, get more powerful. Quantic Foundry’s talk highlighted idle...
10 min read
#Marketing & Publishing

10 Tactics To Drive Game Downloads On A Low Budget

Editor’s note: a little while ago we discussed how to market your game on a $0 budget. It was a popular post with a lot of useful tips. We thought we’d get more advice from another industry expert. This time it’s from TheTool’s ASO and mobile marketing lead, Katerina Zolotareva. Overview Getting a mobile game discovered by users is a tricky task and many developers have a perception that it will inevitably cost a lot of money. However, this doesn’t have to be true! There are many ways to promote an app on a low budget. App Marketing is all about creative approach! Good communication with potential players and existing ones is essential to achieve visibility and help your game to achieve maximum exposure. Today we will share some tactics that will make your life so much easier when you need...
5 min read
#Data & Analytics

A Map Of Worldwide Mobile Gaming Markets In 2017

The mobile games market is growing at a fast speed (52% during 2016 according to Newzoo), making it a truly a global area of business. However, as is in any other global business, there are differences in consumer needs, desires and behaviors. It is crucial for any mobile games company to learn about these differences as this information is the key to unlocking success – and profits – worldwide. In the mobile games marketplace, these differences are reflected on the types of games that become successful in different markets. It’s clear that these three markets are different, but how about the dozens of the other markets? This was the question we wanted to answer – and to back it up with facts. To make the results easy to understand, we wanted visualize the answers, and to create the “true world...
14 min read
#Marketing & Publishing

How to Run a Successful Kickstarter for your Game

Chances are you’ve thought about running your own Kickstarter. Money coming directly from your community and passionate players, wouldn’t that be great? Crowdfunding is more than an option to budget your projects. First, it doesn’t have to be the only one. It combines well with subsidies, it doesn’t prevent you from collaborating with a publisher, or running on another stream of income. It offers a great way to test the market and your communication before you release your game to the world. But success is not a given. Less than half the campaigns reach their goal. It is not easy money either. Take this route if you want to involve your community and unlock some extra funds as you’re building the game. It takes a lot of preparation, and a good understanding of what your visitors will love, more so...