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#Data & Analytics
How to Plan and Track Events in Mobile Games
At one stage in your career you’ve begun to care about data. You decide that you want to know what your players are doing, so you start tracking gameplay events. You track everything. With a flurry of code your app is sending tracking events for every card combination, move, spell effect and battle stat! Pat yourself on the back, you have created terabytes of garbage. “Data is not information, information is not knowledge, knowledge is not understanding, understanding is not wisdom.” Clifford Stoll, Physicist Data collected without reason is just data. To be able to make informed decisions you need context, and only by understanding your player’s intentions will you start to be informed. There are a lot of similarities between mobile games and therefore there are some very standard metrics you might look at. We’ve created a simple tracking plan that you...
#Data & Analytics
The Best Kept Analytics Secrets Of The Most Popular Games: Great Artists Steal
There’s an infamous quote that’s been ascribed to a variety of artists and creative minds over the years, including Pablo Picasso, but Steve Jobs may have been the most famous to use it when, while discussing the Macintosh, he said that “great artists steal”. However, the phrase applies to much more than just the iconic machines; it can also be used when discussing painting, composing, writing, and – naturally – creating amazing games. That’s probably obvious when it comes to the creative side of developing a game, but being able to recognize greatness, and not necessarily stealing – but adapting it for your own purposes – is valuable when it comes to the analytics side. Learning From The Greatest It should hardly be surprising that the best games tend to have great analytics – and smart analytical minds behind them...
#Data & Analytics
Are Casual Games Maturing? Lessons from Angry Birds 2
This article was co-Authored with Michael Katkoff and originally published by Om Tandon here. Casual Games Casual games is a relatively new genre that was arguably kicked off by PopCap when Bejeweled launched on browsers in 2001. The true growth of the genre was enabled by Facebook and driven by Zynga’s FarmVille and other Ville-style games. The third and largely ongoing growth started in 2012, when King took its popular Facebook game Candy Crush Saga to mobile. Today, when we talk about casual games, we tend to mean games with relatively simple gameplay, substantial active user base and somewhat limited monetization potential compared to more advanced games. In short, casual games are generally targeted at people who may not traditionally consider themselves as gamers. Casual games like Angry Birds, Candy Crush Saga, and Temple Run are typically distinguished by simple rules, reduced demand...
#Game Deconstructions
Top 10 Games to Keep you Merry & Cosy Over the Holiday Season
Christmas trees, decorations, presents, food, holidays, time off, drinks, family, friends. Stop. Start again. The holiday season is at the door and all the magic (and stress) captures everyone for 2 weeks. It’s also a time when you can find an opportunity to do things that you do much less the rest of the year; playing games is one! 2017 has been a great year for GameAnalytics, team growth, product improvements, and many new amazing games that have used our tool and reached some record numbers. The list is pretty long, and it wasn’t an easy choice, but here’s a list of our top 10 favourite games that we’ve enjoyed playing over the past year (and even longer for some!). I hope it helps with the Xmas dinner hangover… 10. Idle Miner Tycoon Developed by Fluffy Fairy Games OK. Christmas...
#Data & Analytics
How To Determine Your Game’s Player LTV
It’s pretty easy to figure out how much a given player has spent on your game during the course of a set period of time. However, it’s much more complicated to figure out that player’s actual value to your community (and your bottom line). After all, you had to spend a certain amount to get that player to your game to begin with – marketing and promotions aren’t free! That’s where calculating player lifetime value or LTV comes in. The most basic definition of LTV is that player lifetime value equals the amount of revenue earned from an individual player throughout their lifetime – or the profit they will generate for you from their first moment playing your game until the last. We’ve talked about calculating player lifetime value before, and the standard simple equation holds true – the return...
#Game Design
How to Make a Successful Indie Game
The games market is absolutely booming and will top $108 billion this year, growing at a CAGR of 19%. Mobile games remain its most lucrative segment and now account for 42% (or $46.1 billion) of the total revenue generated by app publishers. Want to grab a share of the pie? How to create an indie game: step-by-step guide to success Market research It all starts with an idea – and your idea has to be validated. Here’s what you should do: Study the App Store and Google Play download/top grossing game charts to see what game genres tend to perform better in terms of revenue and user engagement. As of October, 2017, the upper regions of the US top-performing iOS app charts are occupied by popular Match 3 games like Candy Crush, Puzzledom and Homescapes, the omnipresent Minecraft and occasional...
#Guides
6 Tips for Hiring the Best Game Developer Talent
Starting a brand new indie game development studio is not an easy task. The main reason for this is the fact that finding the right people who will work with you can prove to be quite difficult. Not everyone is cut out to work in such an environment and put themselves on the line each day while not having a guaranteed income. An indie game studio is a huge mixture of business and passion and this means that you need to find people who are similar with each other to begin with. Compared to big corporate studios, the people in indie gaming have a lot of individuality and they all look to create unique games that will reach people across the world and leave a huge impact on them. In order to be successful in this world, you need to...
#Data & Analytics
Understanding Your Audience – Bartle Player Taxonomy
Type of players We all know that every player is unique and special, with their own motivations for playing any given game and developing a personalized approach to its ecosystem. However, it’s nearly impossible to assess and cater to each type of personality with every aspect of your game, so it’s necessary to step back, organize, and plan things out a bit. And that starts by understanding what you’re dealing with in regard to your site’s community. Bartler’s Hence the need for a taxonomy and some kind of assessment system. The Bartle Player Taxonomy or Bartle Player Types are based on character theory and player behavior; the classification is meant to establish player personality types based on behavioral patterns and their goals and motivations for playing the game. Note that no player fits into one particular category; rather, most players...
#Data & Analytics
Maximizing The Value Of Player Data
There’s one key ingredient that’s the most valuable part of any game for developers, and it might not be the most obvious element or the first thing that you think of. It’s not the source code, database, live ops strategy, or anything other than the players themselves. Or more accurately, the data they generate. What’s more, maximizing the value of that data might be the most valuable thing that you can do as a marketer or game developer. And there are plenty of ways to accomplish that, starting with understanding and organizing the data itself. In fact, there are five groups of activities or sets of actions that you’ll take during your data collection or journey through the realm of gaming telemetry: Understanding Telemetry As It Applies To Your Game Knowing Your Objects And Attributes Defining And Name Your Features...
#Marketing & Publishing
Exploring Motivation & Retention for Popular Games
Retention is the most important metric for a free-to-play mobile game’s long-term business outlook. If you want to understand the link between a player’s lifetime value (how much money they ever spend in the game) and how long they continue to play your game, Emily Greer gave a GDC talk in 2013 absolutely packed with web data. This post will expand on that talk by highlighting some game systems in Kongregate’s mobile publishing portfolio that we’ve seen successfully drive long-term player retention. It will also highlight the core motivations created by each game and discuss how that system ties into that motivation. An excellent resource on the subject is Quantic Foundry’s 2017 GDC talk on the anatomy of player motivations. AdVenture Capitalist offers a simple promise that any fan of idle games can appreciate: click more, get more powerful. Quantic Foundry’s talk highlighted idle...
#Marketing & Publishing
10 Tactics To Drive Game Downloads On A Low Budget
Editor’s note: a little while ago we discussed how to market your game on a $0 budget. It was a popular post with a lot of useful tips. We thought we’d get more advice from another industry expert. This time it’s from TheTool’s ASO and mobile marketing lead, Katerina Zolotareva. Overview Getting a mobile game discovered by users is a tricky task and many developers have a perception that it will inevitably cost a lot of money. However, this doesn’t have to be true! There are many ways to promote an app on a low budget. App Marketing is all about creative approach! Good communication with potential players and existing ones is essential to achieve visibility and help your game to achieve maximum exposure. Today we will share some tactics that will make your life so much easier when you need...
#UX & UI
UX Review: Slotomania, the hooks & baits of social casino gaming.
10 out of 50 US top grossing games are social casino giants, an indication of how dominant this genre is with an massively loyal target audience. Superdata research predicts massive growth in this segement You may wonder, why people are sinking millions of dollars in to these games which can not be played for real money! give no cash returns, unlike the real life casinos! & online gambling counterparts! I remember in 2010 while working at slot machine giant WMS (acquired by scientific gaming for $1.5 billion). When they launched a variant of their popular flagship (online real money) brand ‘Jackpot Party’ as an F2P game on Facebook, everyone was genuinely surprised, it racked up 25K overnight!! Traditional casino gaming manufacturers could not fathom what would drive people to play these no real money counterparts? Have they discovered another virgin goldmine waiting to be explored? Flash forward 2016,...
#Game Deconstructions
The Viral Potential Of HTML5 Games – Black Snowflake Interview
Hi Filipp, thanks for chatting with me. Could you share a little about yourself and your studio? Sure. Black Snowflake is a specialist developer of HTML5 games. This really became our core focus after 2013. Since then we’ve developed more than 25 mobile-first HTML5 games, working with big brands like Spil Games, DOCOMO and Nickelodeon. Personally, I believe in HTML5’s potential and promote it at events like Pocket Gamer Connects, DevGAMM and White Nights. So then, why HTML5? The first thing to state is that Flash can be considered obsolete right now. Adobe have said they will finally kill Flash in 2020. It’s pretty obvious that if you’re going to succeed in today’s mobile industry you need to stick to actual emerging technologies. Every mobile platform has already discontinued native Flash support. When speaking about mobile HTML5, I can’t not...
#Editor's pick
Game data pipeline: Building vs buying
As a large number of studios, publishers, and game developers are heavily relying on data to guide their decisions, they need to decide between building or buying. But which one is more efficient? To assist you in understanding the Total Cost of Ownership (TCO), we broke down the following key considerations: Setup requirements Cost calculation Team needs and recruitment
#Editor's pick
Mobile gaming benchmarks for Q1 2024
Uncover the industry’s performance with Q1 2024 benchmarks. Explore key metrics like retention rates and session engagement to benchmark your games against industry standards. What’s inside? Retention benchmarks for casual, classic, and mid-core games Session length benchmarks for games launched in North America, Europe, the Middle East, and Asia Session count benchmarks across 15 game genres
#Editor's pick
Grow your revenue with Xsolla Web Shop for Mobile Games
“Xsolla anticipated this seismic shift earlier this year, when we launched multiple products that are being actively used by some of the world’s largest game companies to increase profit and build closer relationships with their mobile and pc players. We’ve now combined these products and learnings into an elegant new solution called Xsolla Web Shop for Mobile Games,” said Chris Hewish, President of Xsolla. Through Xsolla Web Shop for Mobile Games, developers can expect significant revenue growth and can reach new players in new geographies previously unavailable to them. This solution solves many challenges developers face; such as discoverability, declining profit margins, lack of control over the user experience, access to localized payment methods, cross game marketing, more efficient user acquisition, effective collaboration with creators and influencers, and much more. Three industry-changing announcements make this opportunity more timely than ever:...
#Editor's pick
2023 Roblox report: Behind the data with GameAnalytics
Download a comprehensive report of Roblox player behavior and game performance based on GameAnalytics data from 2023. This report highlights critical benchmarks and insights to help Roblox creators optimize their games. What’s inside? Devices analysis Players’ daily session frequency Average revenue spent per user Session length and count benchmarks Retention benchmarks Revenue benchmarks
#Editor's pick
The Game Developer’s Handbook to Mastering Data Solutions
Data is the key to success in the ever-evolving landscape of game development. Explore this guide to transform your data into insights using our turn-key data solutions. What’s inside? Our comprehensive guide explores cost-saving strategies and real-world applications for advanced use cases. Learn how to seamlessly integrate data sources, unlock detailed player insights with Player Warehouse, access real-time data with Raw Export, and ensure data privacy compliance.
#Case study
Developing a #1 VR MMO: Ramen VR’s Journey with GameAnalytics
Discover how Ramen VR used data-driven game development to launch "Zenith: The Last City", which became the #1 bestselling game all major VR platforms—including Meta Quest/Rift, Steam and PlayStation VR.
#Editor's pick
Using AI to Supercharge Your Game Art Design
Discover how tweaking AI tool settings can help you generate varied art styles, produce better concepts, and speed up the process from prototype to final design. With AI on your team, creating unique game art has never been easier or faster.
#Editor's pick
Event Design & Tracking Guide for GameAnalytics
Learn how to create an adaptable tracking plan, enabling you to unlock richer insights and maximize the value of your data within GameAnalytics.
#Editor's pick
How studios use DataSuite to find hit games
Learn how successful publishers evaluate hundreds of games per month, to find the next hit game.
#Editor's pick
Among Us VR dev talks about how to create immersive worlds
VR is all about immersion. It’s about allowing players to lose themselves in more than just a game, but a new world. You have to build VR experiences the right way to make this happen. This goal is always top-of-mind for Schell Games. In this interview, we spoke to Schell Games’ Vice President of Product, Charlie Amis, to learn their story. “For VR, you want to make the player feel like they’re actually in the world you’ve created. This isn’t as true or a high priority in PC and console games. If people start to lose that sense of presence and immersion, then a lot of the reason they put the headset on is hurt. They want to go to another world or be someone new. So you need to help them feel like they’re really there and really that...
#Editor's pick
GameAnalytics H1 Update: New Product Improvements!
It’s been a busy time since February, when the largest update in GameAnalytics history was launched. Read on for more information about what’s changed recently, and new functionality coming to the platform very soon.
#Case study
How TapNation uses DataSuite to increase the LTV of 19 hit games by 50% in only 6 months
Smashing obstacles with Giant Rush While they’ve seen huge improvements using DataSuite across their portfolio, one game stands out in particular: Giant Rush. (And not just because the character is huge.) The title has now reached over 140 million downloads. And, through a series of A/B tests and insights from the data they collected, they’ve been able to increase the LTV by a whopping 200% over six months for this specific title. “It’s because we A/B test every day,” Philippe Grazina from TapNation says. “We ask questions like: When are players leaving the game? For example, the boss in Giant Rush. If we spot that they’re leaving at the same point every time, we know we need to make a change. Small details like that really help.” Through these granular insights, TapNation can iterate and improve on their game step...
#Editor's pick
How to Build a Data Warehouse for Games from Scratch
Over our last couple of blogs around data warehouses, we’ve explained how they let you analyze data from across your portfolio and look at what insights you can gather from them. Now, we’ll dive into how to build a data warehouse. What steps do you need to take and what resources will you need? To figure this out, we’ve rounded up the costs, steps, and tools we think you’ll need to get started. Please note, that we haven’t included the cost of running an engineering department (which you’ll need), which can end up being a lot of $$$. What do I need to get started? Before you start, you’ll need to ensure you have the right people. You’ll likely need a software or data engineer, and perhaps an architect or DevOps engineer. You’ll also need to budget for tools like...