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2 min read
#Tool & Product

How to use GameAnalytics to validate design decisions

We’re proud to announce that GameAnalytics has just been featured on Gamasutra in Amir Fassihi’s article on “Closing the Loop: Validating Design Decisions Using Player Data for a Platformer”. Amir is the team lead of Dead Mage, the studio behind the popular iOS game Shadowblade. Those of you who feared that tools such as GameAnalytics are only useful for freemium games and monetization tweaks, you should know that Shadowblade is a one time-purchase. Moreover, Dead Mage has been using our tool to fine tune the most trickiest aspects of their game: “Quantitative measurement and feedback has been a main pillar for all disciplines of science for a long time and validation of the design assumptions in every product design is an essential part of the whole design process in many areas. In game development, art and programming are two main aspects that...
3 min read
#Tool & Product

Building beautiful games with Corona in a fraction of the time

With the occasion of the official GameAnalytics - Corona SDK partnership, David Rangel, COO at Corona Labs, points out the awesome in their mobile game development platform.
5 min read
#Game Deconstructions

3 Things Mobile Game Developers Can Learn From Candy Crush

Candy Crush Saga is not only a game of addiction, but one which also constantly has a lot of life lessons to teach game developers everywhere. Kelly Clay, Digital Communications Strategist at HasOffers, points out some of the teachings you shouldn't miss in Candy Crush.
Interpreting Game KPIs
8 min read
#Data & Analytics

Becoming A Games Analyst

For the first time on the GameAnalytics blog, Roy Hwang suggest what everyone should read before jumping into games analysis. This post outlines the process of becoming a viable games analyst, while also keeping an eye out for the most valuable resources out there.
9 min read
#Live Ops

Mid-Core Success Part 2: Retention

Michail Katkoff gives tips on how to overcome the challenge of returning players to your game with a well-though core loop, a balanced game economy and clever use of in-game events.
6 min read
#User Acquisition

Two misconceptions about paid user acquisition

Paid user acquisition has nothing to do with the creative vs. wholly data-driven design debate; paid user acquisition occurs outside of freemium and should always be dictated by economic parameters in pursuit of an optimal revenue outcome.
7 min read
#Game Design

Mid-Core Success Part 1: Core Loops

Mid-core games are casual games designed for adult males with a gaming background, who have a steady income but who simply don’t have time to play anymore now that they are older. Michail Katkoff explains how to strike the perfect balance between complexity and simplicity in order to hook mid-core gamers.
5 min read
#Data & Analytics

How To Detect and Prevent In-App Purchase Hacks

In-App Purchase hacks do not affect your game revenue as much as they affect game analytics coherence. This could lead to you taking incorrect game design and monetization decisions. Read this post to find out how you can limit them.
42 Ways to Monetize Your Mobile Game
9 min read
#Ads & Monetization

42 Ways to Monetize Your Mobile Game

It seems that forty-two is not only the answer to "life, universe and everything". It is also the answer to your monetization strategy. Read these 42 tips that Yaniv Nizan has to share on making your game profitable.
42 Ways to Monetize Your Mobile Game
9 min read
#Ads & Monetization

From Paid to Free(mium) in Three Steps

In this latest post, Michail Katkoff delves deeper into the realm of freemium and walks you through the process of assessing the profitability of switching an existing game from paid to freemium.
7 min read
#Game Deconstructions

Flying Monkey Interactive on Strangelings

What can possibly be the connection between GameAnalytics and genetics? Read our interview with Flying Monkey Interactive, one of our most successful customers, to find out .
5 min read
#Ads & Monetization

Getting and keeping players in the game store

While most players will definitely check your in-game store out of sheer curiosity, it's a true art to keep them there. An art in which Yaniv Nizan is ready to train you.
6 min read
#Data & Analytics

Balance and Flow Maps

Anders Drachen brings Sean Houghton on the GameAnalytics blog to share some of his experiences with taking heatmaps to the next level by investigating balance maps in Transformers: War for Cybertron.