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9 min read
#ASO

A Guide to the Top Grossing Games on the AppStore (Part 2)

In Part Two of the article we delve deeper into the top grossing chart, only to find out that gambling, quite an old "sport", dominates the mobile app world as it does with everything else.
dont make me think
12 min read
#Game Design

Don’t make me think – Applied to game design

No matter how big and smart our brains are, we humans are still lazy when it comes to thinking. Joakim Achrén, CEO at My Next Games company, is here to illustrate how embracing the inherent laziness of players can actually improve your games. And we will be adding some metric sauce here and there
6 min read
#Game Deconstructions

Beating Candy Crush Saga

Michail Katkoff is back with more game analytics goodies. In this post specifically, he will dissect one of the most succesful games of all time, Candy Crush Saga, and give you tips on dethroning the king of social gaming, none other than King (pun intended). So read on.
8 min read
#Marketing & Publishing

The Economics Of Mobile Game Publishing

Our latest guest post brings a new face to the GameAnalytics blog. Eric Seufert is a quantitative marketer with a specific interest in freemium analytics and product design. He is currently writing a book called Freemium Economics, which will be published by Morgan Kaufmann in late 2013. He also blogs frequently at Ufert.se, so feel free to pay him a visit.
6 min read
#Game Design

Usability in Mobile Games: The Triumph of Bad Design?

Many successful games seem to have lately forgotten to include usability, which used to be the alpha and omega for game development, in their development process.
5 min read
#Data & Analytics

Five Tips for Killer First-Time Flow

In this post Michail Katkoff gives us some tips on achieving flow in video games. While the concept of flow has its roots in psychology, it has been in the last few years associated with the world of video games as well. Flow is defined as that state in which a person is fully immersed into a video game, which guarantees maximum enjoyment.
8 min read
#Game Deconstructions

Behind the Success of Hay Day

In this guest post, Michail Katkoff combines his game analytics wisdom with the hands-on experience of Timur Haussila, Product Lead at Supercell, to tell you the story of the studio's game Hay Day, from the very first idea to launch. Read on to see the results of this uncanny balet of ideas.
6 min read
#Tool & Product

Getting Started with Game Analytics: 3 Key Terms

The terminology in game analytics is hampered by some confusion, which fundamentally stems from analytics being a relatively new thing in games. This means that the terms and methodologies are generally borrowed from areas outside of game development and adapted locally. Without understanding key terms, looking for knowledge is seriously hampered so here we will spend a bit of time outlining a few of the most important.
Custom segments
12 min read
#Ads & Monetization

How Rage of Bahamut Monetizes

This third post from Michail Katkoff, game analytics expert and friend of GameAnalytics, puts the spotlight on Rage of Bahmut - a game of contrasts. Michail explains how this game can effectively monetize players, while otherwise being bland, annoying and lacking polish.
9 min read
#Data & Analytics

Combatting Churn: 10 Reasons Why Players Quit Your Game

Joakim Achrén, CEO at My Next Games company game and former Director of analytics at Supercell, has more tips to share in this second guest post. Joakim rates the top ten reasons for which players tend to quit social games and also offers solutions to avoid each specific scenario.
6 min read
#Data & Analytics

7 Tips To Prevent Your Game From Failing

This new guest post features Joakim Achrén, CEO at My Next Games company and former Director of analytics at Supercell. Joakim will share some of his hard-earned tips for ensuring a healthy and promising development process for your game.
4 min read
#Tool & Product

Getting Started with Analytics 2: The Basics

Analytics is much more than a tool for generating revenue in Free-to-Play games. Analytics is a process of discovering and communicating patterns in data with the express purpose of solving problems. This can be as simple as calculating the average time players spend on a game, to a complete analysis of a company´s internal behavior. In this post we describe what game analytics is and what the fundamental benefits of integrating analytics in game development are.
Custom segments
7 min read
#Ads & Monetization

How to Monetize an Infinite Runner

Michail Katkoff, Product Manager at Supercell, is back with yet another witty post. Michail is an expert in making profitable games using game analytics and an overall great guy and friend of GameAnalytics. This second post is a complex analysis on what defines a successful infinite runner game. Ladies and gentlemen, Michail Katkoff: